Publication | Open Access
Stories in Games for Health: More Pros or Cons?
22
Citations
37
References
2013
Year
Story Cut ScenesHealth OutcomeSimulation Video GameEntertainment VideogamesMedia StudiesPreventive MedicineVirtual RealityStorytelling (Game Design)Game ImmersionPublic HealthGame DesignHealth EducationHuman HealthDigital StorytellingTheatreHealth PromotionUser ExperienceInteractive StorytellingHealth EffectPerformance StudiesStorytelling (Indigenous Studies)Arts
There has been a debate about whether entertainment videogames should incorporate story or narrative. A concern has been whether story cut scenes break game immersion, and thereby minimize the fun of gameplay. Alternatively, games for health (G4H) have an agenda that goes beyond just having fun. The possible role of story in G4H has not been thoroughly addressed. We have assembled a group of experts who have worked with stories in G4H, and asked some pointed questions.
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