Publication | Closed Access
Gestural and audio metaphors as a means of control for mobile devices
252
Citations
12
References
2002
Year
Unknown Venue
MusicEngineeringMobile InteractionMobile DevicesCommunicationStandard Usability ExperimentSound DesignMobile InterfaceSonificationAudio MetaphorsNon-speech AudioMultimodal Human Computer InterfaceDanceAssistive TechnologyUser ExperienceMultimedia User InterfaceSpeech CommunicationMobile Music PlayerNovel InterfaceVisual MetaphorHuman-computer InteractionSpeech ProcessingArtsAudio Interface
This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/audio-based interface over a standard visual/pen-based display. The similarities and differences in the results produced by the two studies are discussed
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