Publication | Closed Access
American Sign Language Phrase Verification in an Educational Game for Deaf Children
41
Citations
12
References
2010
Year
Unknown Venue
Artificial IntelligenceEngineeringEducationLanguage LearningAccessible GameSpeech RecognitionLanguage TestingComputational LinguisticsLanguage AcquisitionLanguage StudiesEducational GameGame DesignPhrase VerificationGesture ProcessingAmerican Sign LanguageSpeech SynthesisComputer ScienceDeaf ChildrenSpeech CommunicationGesture RecognitionSpeech TechnologySign LanguageSpecial EducationSpeech ProcessingAmerican Sign Language LinguisticsSpeech PerceptionHidden Markov ModelsLinguistics
We perform real-time American Sign Language (ASL) phrase verification for an educational game, CopyCat, which is designed to improve deaf children's signing skills. Taking advantage of context information in the game we verify a phrase, using Hidden Markov Models (HMMs), by applying a rejection threshold on the probability of the observed sequence for each sign in the phrase. We tested this approach using 1204 signed phrase samples from 11 deaf children playing the game during the phase two deployment of CopyCat. The CopyCat data set is particularly challenging because sign samples are collected during live game play and contain many variations in signing and disfluencies. We achieved a phrase verification accuracy of 83% compared to 90% real-time performance by a sign linguist. We report on the techniques required to reach this level of performance.
| Year | Citations | |
|---|---|---|
Page 1
Page 1