Publication | Closed Access
Making wellbeing
34
Citations
42
References
2014
Year
Unknown Venue
Potential ImpactCase StudiesEngineeringCreativityDesignUser ExperienceDesign ThinkingEducationDesign ScienceHuman-computer InteractionHuman-centered DesignUser-centered DesignCreative Making ActivitiesCreative ComputingDesign Management
We consider the role of making in current HCI design practices and how it may affect the wellbeing of those who participate in these processes. Through an exploration of psychological concepts of wellbeing and their connection to making experiences, we suggest that making can facilitate and support both hedonic and eudemonic facets of wellbeing. We illustrate this in the context of three case studies that engaged people in creative making activities as part of user-centered design processes. Based on our experiences, we argue that researchers ought to be mindful of the potential impact our design processes have on our participants and provide considerations for those designing for and with participants where wellbeing is a concern.
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