Publication | Closed Access
ReactiveML
86
Citations
14
References
2005
Year
Unknown Venue
EngineeringProgram AnalysisFormal MethodsSoftware AnalysisSystems EngineeringSimulationSoftware EngineeringPresent ReactivemlComputer ScienceLa EsterelReactive AiProgramming Language ImplementationObject-oriented ProgrammingFormal VerificationSimulation LanguageSystem SoftwareSoftware DesignReactive Language
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems. The language is based on the reactive model introduced by Boussinot. This model combines the so-called synchronous model found in Esterel which provides instantaneous communication and parallel composition with classical features found in asynchronous models like dynamic creation of processes.The language comes as a conservative extension of an existing call-by-value ML language and it provides additional constructs for describing the temporal part of a system. The language receives a behavioral semantics á la Esterel and a transition semantics describing precisely the interaction between ML values and reactive constructs. It is statically typed through a Milner type inference system and programs are compiled into regular ML programs. The language has been used for programming several complex simulation problems (e.g., routing protocols in mobile ad-hoc networks).
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