Publication | Closed Access
Evidence for the Validity of PC-based Simulations in Studying Aircrew Coordination
91
Citations
21
References
1998
Year
EngineeringAerospace SimulationPc-based SimulationsAviation TrainingSimulation Video GameSimulationCo-simulationAviation TechnologySimulation MethodologyVirtual RealitySimulation FrameworkSystems EngineeringModeling And SimulationSystem SimulationGame DesignAir Traffic ControlAircrew CoordinationDesignAir Traffic ManagementAerospace EngineeringSimulation InfrastructureHuman-computer InteractionAir Vehicle System
PC‑based simulations, enabled by recent computer advances, are widely used for aircrew coordination studies but their validity has been questioned due to concerns about video‑game origins and low physical fidelity. The study reviews a decade of aircrew research and presents new experiments to demonstrate the validity of PC‑based simulations. The article also offers guidelines for practitioners to increase simulation validity.
Recently, advances in computer technology have allowed the use of PC-based simulations for a variety of aviation training and research purposes. One area in particular where PC-based simulations have been used extensively is the study of aircrew coordination. Yet, there have always been lingering questions about the validity of these simulations. Critics have argued that most PC-based simulations are derived from video games and that gaming cannot substitute for actual work tasks. Also, the low physical fidelity of these devices has been cited as a potential threat to validity. By reviewing a number of aircrew studies conducted over the past 10 years and by presenting new experimental results, this article provides evidence for the validity of using PC-based simulations. Additionally, this article provides a set of guidelines that can be used by practitioners to increase the validity of their simulations.
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