Publication | Closed Access
Fourier Synthesis of Ocean Scenes
203
Citations
15
References
1987
Year
AeroacousticsMarine GeologyEngineeringFractal TechniquesPhysical OceanographyScene SynthesisComplex Sea StateSeafloor MappingNoise FilteringOceanographyMarine EngineeringFourier SynthesisEarth ScienceUnderwater Imaging
Considerable interest in scene synthesis has focused on fractal techniques such as 1/f noise filtering. However, these techniques produce poor synthetic ocean scenes. A superior technique is presented here that used an empirical sea spectrum model to represent a fully developed sea in nautre. A computer program has been written whereby a user supplies a wind velocity, and a two-dimensional Fourier-domain filter is created whose shape is decribed by the modified Pierson-Moskowitz spectrum. A white-noise image can then be filtered and rendered with a ray-tracing algorithm to produce a realistic ocean scene. Wave motion may be invoked by manipulating teh phase of the Fourier-transormed white-noise image. Several phase-manipulating techniques have been implemented.
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