2014 · 80 citations · 5 references
MedicineHealth InformaticsRehabilitation MedicineAssistive TechnologyPhysical TherapyRehabilitationExercise RehabilitationMotion CapturePhysical RehabilitationTracking SystemsVirtual RealityVirtual Reality RehabilitationActivity MonitoringAvatar-based FeedbackAvatar-based VisualizationHealthcare Systems ImplementationMotion Capture AnalysisMovement AssessmentRehabilitation Progress MonitoringRehabilitation Visualization
In this paper, we describe the design and implementation of a Kinect-based system for rehabilitation exercises monitoring and guidance. We choose to use the Unity framework to implement our system because it enables us to use virtual reality techniques to demonstrate detailed movements to the patient, and to facilitate examination of the quality and quantity of the patient sessions by the clinician. The avatar-based rendering of motion also preserves the privacy of the patients, which is essential for healthcare systems. The key contribution of our research is a rule-based approach to realtime exercise quality assessment and feedback. We developed a set of basic rule elements that can be used to express the correctness rules for common rehabilitation exercises.
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