ACM Transactions on Graphics · 2012 · 301 citations · 37 references
Geometric ModelingHuman BodyAvatar AnimationKinesiologyDanceEngineeringRealistic ClothingPhysically Based Animation3D Body ScanningFashionWearable TechnologyKinematicsCharacter AnimationClothing Deformations
We describe a complete system for animating realistic clothing on synthetic bodies of any shape and pose without manual intervention. The key component of the method is a model of clothing called DRAPE (DRessing Any PErson) that is learned from a physics-based simulation of clothing on bodies of different shapes and poses. The DRAPE model has the desirable property of "factoring" clothing deformations due to body shape from those due to pose variation. This factorization provides an approximation to the physical clothing deformation and greatly simplifies clothing synthesis. Given a parameterized model of the human body with known shape and pose parameters, we describe an algorithm that dresses the body with a garment that is customized to fit and possesses realistic wrinkles. DRAPE can be used to dress static bodies or animated sequences with a learned model of the cloth dynamics. Since the method is fully automated, it is appropriate for dressing large numbers of virtual characters of varying shape. The method is significantly more efficient than physical simulation.
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Large steps in cloth simulation
David Baraff, Andrew Witkin · 1998 · 1.7K citations · Full text
Dragomir Anguelov, P. Srinivasan, Daphne Koller et al. · ACM Transactions on Graphics · 2005 · 1.5K citations
Human Pose Estimation, 3D Pose Estimation, Wearable Technology +17
Deformation transfer for triangle meshes
Robert W. Sumner, Jovan Popović · ACM Transactions on Graphics · 2004 · 1K citations
Physically Based Deformable Models in Computer Graphics
Andrew Nealen, Matthias Müller, Richard Keiser et al. · Computer Graphics Forum · 2006 · 745 citations
Engineering, Computer Graphic Technique, Mechanical Engineering +22