Network and System Support for Games · 2014 · 15 citations · 1 references
ComputingCloud ComputingComputer ScienceCloud ArchitectureCloud InfrastructureDistributed SystemsCloud Resource ManagementGame PerformanceResource ProvisioningResource SchedulingThroughput OptimizationWorkload PlacementCloud Resource AllocationCloud Resource PlacementContent DistributionContent Distribution ArchitectureHardware ResourcesResource PlacementStreaming Media DistributionWorkload Placement Optimization
OnLive is a thin-client, cloud-based, video game streaming service. As part of their service, OnLive must distribute game content to their servers in a manner that provides good performance for the players while using hardware resources effectively. In order to evaluate and improve the effectiveness of their game distribution strategies, we built a simulator for OnLive's service and modeled their current game distribution strategy. Using a hill-climbing algorithm, we constructed game distribution strategies with improved abilities to meet customer demand while significantly reducing disk space requirements.
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Power laws, Pareto distributions and Zipf's law
MEJ Newman · Contemporary Physics · 2005 · 5.8K citations · Full text