Publication | Closed Access
Weakly augmented reality
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Citations
19
References
2000
Year
Unknown Venue
EngineeringCollaborative DesignUser-centered DesignIct EquipmentComputer-mediated RealitySocial SciencesSpatial DesignAugmented Reality GameVirtual RealityDesign CentreVirtual DesignMachine VisionCollaborative ArchitectureDesignStrong Augmented RealityAugmented RealityComputer VisionArchitectural DesignEye TrackingExtended RealityDesign ThinkingHuman-computer Interaction
In this paper we distinguish between two spatially oriented system design paradigms: weak and strong augmented reality. The weak augmented reality paradigm is then applied in the design of a system supporting co-operation and knowledge creation within a design centre. The system has been designed on the hints we got from two subsequent ethnographies of the work practice of creative designers. Since the design centre moved to a new location between our two sets of observations, we clearly focused our attention on the impact that space arrangements had on the practice of its members. The comparison between the two settings in terms of layout, ICT equipment, changes occurred in the practices and attitudes of the designers throughout these years, lead us to design a collaborative environment weakly augmenting the place where designers are working.
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