Journal of Interpersonal Violence · 2015 · 25 citations · 43 references
Public HealthBehavioral SciencesPsychologyAdolescent DevelopmentAdolescent HealthViolence PreventionAddictionAggressionChild AbuseChild Sexual AbuseViolenceYouth Violence PreventionAdolescent AddictionAggression DevelopmentCognitive Information Processing ApproachGame AddictionOnline ViolencePath Analysis
Drawing on the cognitive information-processing model of aggression and the general aggression model, we explored why adolescents become addicted to online games and how their immersion in online games affects school violence perpetration (SVP). For this purpose, we conducted statistical analyses on 1,775 elementary and middle school students who resided in northern districts of Seoul, South Korea. The results validated the proposed structural equation model and confirmed the statistical significance of the structural paths from the variables; that is, the paths from child abuse and self-esteem to SVP were significant. The levels of self-esteem and child abuse victimization affected SVP, and this effect was mediated by online game addiction (OGA). Furthermore, a multigroup path analysis showed significant gender differences in the path coefficients of the proposed model, indicating that gender exerted differential effects on adolescents' OGA and SVP. Based on these results, prevention and intervention methods to curb violence in schools have been proposed.
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Internet Addiction: The Emergence of a New Clinical Disorder
Kimberly Young · CyberPsychology & Behavior · 1998 · 5.3K citations
Craig A. Anderson, Brad J. Bushman · Annual Review of Psychology · 2002 · 3.6K citations
Murray A. Straus, Sherry Hamby, David Finkelhor et al. · Child Abuse & Neglect · 1998 · 2.5K citations