Publication | Open Access
Analysis of Thompson Sampling for the multi-armed bandit problem
737
Citations
12
References
2011
Year
Mathematical ProgrammingBayesian Decision TheoryEngineeringGame TheoryBandit ProblemStochastic GameManagementThompson SamplingCombinatorial OptimizationDecision TheoryStatisticsStochastic DynamicOnline AlgorithmSequential Decision MakingProbability TheoryComputer ScienceGamesExploration V ExploitationContextual BanditMulti-armed Bandit Problem
The multi-armed bandit problem is a popular model for studying exploration/exploitation trade-off in sequential decision problems. Many algorithms are now available for this well-studied problem. One of the earliest algorithms, given by W. R. Thompson, dates back to 1933. This algorithm, referred to as Thompson Sampling, is a natural Bayesian algorithm. The basic idea is to choose an arm to play according to its probability of being the best arm. Thompson Sampling algorithm has experimentally been shown to be close to optimal. In addition, it is efficient to implement and exhibits several desirable properties such as small regret for delayed feedback. However, theoretical understanding of this algorithm was quite limited. In this paper, for the first time, we show that Thompson Sampling algorithm achieves logarithmic expected regret for the multi-armed bandit problem. More precisely, for the two-armed bandit problem, the expected regret in time $T$ is $O(\frac{\ln T}Δ + \frac{1}{Δ^3})$. And, for the $N$-armed bandit problem, the expected regret in time $T$ is $O([(\sum_{i=2}^N \frac{1}{Δ_i^2})^2] \ln T)$. Our bounds are optimal but for the dependence on $Δ_i$ and the constant factors in big-Oh.
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