Publication | Closed Access
2-D mesh geometry and motion compression for efficient object-based video representation
34
Citations
8
References
2002
Year
Unknown Venue
Geometry CompressionEngineeringGeometryVideo Coding FormatVideo ProcessingComputer-aided DesignMotion CompressionImage AnalysisImage CompressionComputational Geometry2-D Mesh GeometryTypical Video ObjectGeometric ModelingMachine VisionVideo Manipulation3D VideoStructure From MotionComputer VisionNatural SciencesMesh GeometryAnimation CompressionObject-based Compression
Methods for object-based compression and composition of natural and synthetic video content are currently emerging in standards such as MPEG-4 and VRML. This paper describes novel techniques for compression of 2-D triangular mesh geometry and motion, enabling efficient representation and manipulation of video content. Specifically, mesh geometry is compressed by predictive coding of mesh node locations. Mesh node motion vectors are compressed by predictive techniques as well. Preliminary results show that the mesh data can be coded at a fraction of the bits used to code a typical video object.
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