Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices

Genevieve Alelis, Ania Bobrowicz, Chee Siang Ang

Behaviour and Information Technology · 2015 · 35 citations · 35 references

Concepts

TL;DR

Digital preservation and online interactive 3D models enable museums to share artefacts, allowing users to view digital versions before physical ones, which may influence emotional connection. The study compares emotional and engagement responses of younger (18–21) and older (65+) adults to cultural heritage artefacts presented in augmented reality on a tablet, 3D models on a laptop, and physical form. Participants’ time spent, enjoyment, and emotional responses were measured across the three modalities. Both age groups found digital modalities enjoyable and emotionally engaging, and viewing physical artefacts afterward did not reduce enjoyment or emotional response, indicating 3D artefacts on personal devices effectively elicit emotions across ages.

Abstract

The availability of advanced software and less expensive hardware allows museums to preserve and share artefacts digitally. As a result, museums are frequently making their collections accessible online as interactive, 3D models. This could lead to the unique situation of viewing the digital artefact before the physical artefact. Experiencing artefacts digitally outside of the museum on personal devices may affect the user's ability to emotionally connect to the artefacts. This study examines how two target populations of young adults (18–21 years) and the elderly (65 years and older) responded to seeing cultural heritage artefacts in three different modalities: augmented reality on a tablet, 3D models on a laptop, and then physical artefacts. Specifically, the time spent, enjoyment, and emotional responses were analysed. Results revealed that regardless of age, the digital modalities were enjoyable and encouraged emotional responses. Seeing the physical artefacts after the digital ones did not lessen their enjoyment or emotions felt. These findings aim to provide an insight into the effectiveness of 3D artefacts viewed on personal devices and artefacts shown outside of the museum for encouraging emotional responses from older and younger people.

References

35