Publication | Closed Access
Architectural designers and the interactive audience
11
Citations
5
References
2005
Year
Architectural DesignersEngineeringPhysical SpacesMixed RealityUser Interface DesignSocial SciencesSpatial DesignArchitectural ModelVirtual RealityVirtual DesignGame DesignCollaborative ArchitectureDesignIntelligent Virtual EnvironmentVideo Game CultureArchitectural DesignExtended RealityDesign ThinkingVirtual SpaceHuman-computer Interaction
Game-engines are beginning to be utilised to represent spatial designs for the built environment. They are capable of realtime simulation of 3d spaces, including dynamic environmental conditions such as lighting, fire, rain, fog, smoke, and bodies of water, as well as physical interactions such as gravity and collision. These capabilities allow participants to experience the spatial design in ways that are not predetermined by the designer. For architects, video game culture and artifacts are highly accessible and provide new opportunities for interactive engagement with yet to be constructed spaces, and new media to extend the physical spaces of built architecture into meaningful virtual domains.
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