Publication | Closed Access
Interactive time-dependent tone mapping using programmable graphics hardware
58
Citations
32
References
2003
Year
Unknown Venue
Realistic RenderingEngineeringSound RenderingComputer-aided DesignProgrammable Graphics HardwareModern Graphics ArchitecturesGraphics PipelineInteractive Computer GraphicComputational GeometryReal-time Computer GraphicDynamic RangeGeometric ModelingMachine VisionExpressive RenderingComputer EngineeringComputer ScienceNon-photorealistic RenderingComputer VisionNatural SciencesExtended Reality
Modern graphics architectures have replaced stages of the graphics pipeline with fully programmable modules. Therefore, it is now possible to perform fairly general computation on each vertex or fragment in a scene. In addition, the nature of the graphics pipeline makes substantial computational power available if the programs have a suitable structure. In this paper, we show that it is possible to cleanly map a state-of-the-art tone mapping algorithm to the pixel processor. This allows an interactive application to achieve higher levels of realism by rendering with physically based, unclamped lighting values and high dynamic range texture maps. We also show that the tone mapping operator can easily be extended to include a time-dependent model, which is crucial for interactive behavior. Finally, we describe the ways in which the graphics hardware limits our ability to compress dynamic range efficiently, and discuss modifications to the algorithm that could alleviate these problems.
| Year | Citations | |
|---|---|---|
Page 1
Page 1