2002 · 118 citations · 14 references
ComputingComputer ScienceMathematicsAlgorithmsGame TheoryTheory Of ComputationAutomata TheoryFinite AutomataFinite-state MachinesBlow-up CriteriaBlow-up PhenomenaFinite Automata TheoryGraph GamesLower BoundsTransition SystemsTwo-player GamesWinning Strategies
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of the size of the I/O automata realizing winning strategies in games with this condition. This problem is relevant to synthesis of reactive programs and to the theory of automata on infinite objects. We provide matching upper and lower bounds for the size of memory needed by winning strategies in games with a fixed winning condition. We also show that in the general case the LAR (latest appearance record) data structure of Gurevich and Harrington is optimal. Then we propose a more succinct way of representing winning strategies by means of parallel compositions of transition systems. We study the question: which classes of winning conditions admit only polynomial-size blowup of strategies in this representation.
14
On the synthesis of a reactive module
Amir Pnueli, Roni Rosner · 1989 · 1.4K citations · Full text
Tree automata, mu-calculus and determinacy
E. Allen Emerson, Charanjit S. Jutla · 2002 · 742 citations
Yuri Gurevich, Leo Harrington · 1982 · 326 citations
The complexity of tree automata and logics of programs
E. Allen Emerson, Charanjit S. Jutla · 1988 · 298 citations