Concepedia

Abstract

This paper describes a framework for interfacing BDI-based Agents within a real-time simulation environment. The test bed environment presented is based on a commercial game called Unreal Tournament and the Agents are developed using JACK, a commercial BDI Agent development language. The interface extends previous work done by the Gamebots and Javabots projects and effectively links an Unreal Tournament character in the game with the BDI reasoning structures of the agent that controls the character. The structure of a simple demonstration agent that uses the interface will also be described.

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