Publication | Closed Access
A framework for interfacing BDI agents to a real-time simulated environment
12
Citations
2
References
2003
Year
Artificial IntelligenceEngineeringSimulationAutonomous Agent SystemIntelligent SystemsReal-time Simulated EnvironmentSoftware AgentAgent-based SystemSystems EngineeringModeling And SimulationAgent Programming LanguageGame DesignAgent ArchitectureBdi AgentsAgent Development ToolUnreal TournamentTest Bed EnvironmentCommercial GameComputer EngineeringAgent-based ModelComputer ScienceGamesAutomationReal-time SystemsArtsRoboticsVirtual Agent
This paper describes a framework for interfacing BDI-based Agents within a real-time simulation environment. The test bed environment presented is based on a commercial game called Unreal Tournament and the Agents are developed using JACK, a commercial BDI Agent development language. The interface extends previous work done by the Gamebots and Javabots projects and effectively links an Unreal Tournament character in the game with the BDI reasoning structures of the agent that controls the character. The structure of a simple demonstration agent that uses the interface will also be described.
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