Journal of Architectural Education · 2004 · 25 citations · 0 references
EducationReal MaterialsInnovation LeadershipCreativityGraphic DesignTechnological InnovationArt EducationTechnology TransferInnovative EducationCreative WritingDesignInnovationEducational InnovationDesign InnovationIndustrial DesignTechnologyMedia DesignInnovation StudyDesign ThinkingDirect ExperienceStudio TeachingSocial InnovationArtsLearning Design
Abstract This paper looks at a way of studio teaching that emphasizes direct experience with real materials. It argues that innovation takes place when a student “plays” with real materials and adopts a critical attitude toward craft. Recent studios demonstrate a way of working that discovers forms, strategies, and techniques unlike those discovered by a student when working to scale in drawing or model. An essential aspect of this teaching is the emphasis revealing to the student the critical thinking inherent in the activity of making.