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PEMAR: A pervasive middleware for activity recognition with smart phones
16
Citations
32
References
2015
Year
Unknown Venue
Physical ActivityEngineeringSmart CityWearable TechnologyHuman MonitoringKinesiologyData SciencePervasive ComputingAffective ComputingPervasive EnvironmentInternet Of ThingsSmart PhonesHealth SciencesAssistive TechnologyMobile ComputingComputer ScienceGesture RecognitionMobile SensingHuman-computer InteractionHuman MovementTechnologyPemar MiddlewareActivity RecognitionContext-aware Pervasive System
The growing affordability of smart phones and mobile devices has only added to this trend by encouraging prolonged durations of inactivity. In this paper, we present a middleware, called the Pervasive Middleware for Activity Recognition (PEMAR) that aims to increase the level of physical activity by creating a middleware for active games on mobile devices. For the PEMAR application, we present a human centered and adaptive approach that recognizes and learns human activities continuously by employing an activity library. The activity models in the library will be annotated with patterns of human activities and their contexts for general usage of activity models. This will be beneficial to many pervasive applications in terms of the availability of the accurate activity models as well as the reduction of burden for gesture training. The PEMAR middleware is composed of the following: (1) semantic models for human activity, (2) activity analysis, (3) activity recognition, (4) adaptation of motion models, and (5) motion based game applications. We evaluate the proposed PEMAR model in terms of its recognition accuracy and performance. In addition, we demonstrate the usage of the middleware through interactive activity gaming applications.
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