A Model for Creativity in Creature Generation.

Páulo Ribeiro, Francisco C. Pereira, Bruno Marques, Bruno Leitão, Amílcar Cardoso

2003 · 13 citations · 3 references

Concepts

Abstract

This paper brings a proposal and general specification of a new project that aims to apply Conceptual Blending (Fauconnier and Turner 1998) as a process of creature generation in games. The project we describe is based on Divago (Pereira and Cardoso, 2003 and should be able to bring novelty among creatures that populate a game. Moreover, it is expected to extend these capabilities to other objects in a game, towards a very dynamic environment. Since this is a work in progress, we provide the first preliminary results or experimental examples and try to provide the reader with a clear image of the framework to be followed.

References

3