2008 · 83 citations · 6 references
We describe an effort to train a RoboCup soccer-playing agent playing in the Simulation League using case-based reasoning. The agent learns (builds a case base) by observing the behaviour of existing players and de-termining the spatial configuration of the objects the ex-isting players pay attention to. The agent can then use the case base to determine what actions it should per-form given similar spatial configurations. When observ-ing a simple goal-driven, rule-based, stateless agent, the trained player appears to imitate the behaviour of the original and experimental results confirm the observed behaviour. The process requires little human interven-tion and can be used to train agents exhibiting diverse behaviour in an automated manner.
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Scenario description for multi-agent simulation
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe et al. · 2003 · 60 citations
CBR for Dynamic Situation Assessment in an Agent-Oriented Setting
Jan Wendler, Mario Lenz · 1998 · 35 citations