Publication | Closed Access
SWIRL: an object-oriented air battle simulator
15
Citations
1
References
1982
Year
Artificial IntelligenceEngineeringVisual Programming LanguageAerospace SimulationSimulationObject OrientationIntelligent SystemsAeronauticsSystems EngineeringModeling And SimulationMilitary Air BattlesComputer ScienceKnowledge BaseAerospace EngineeringDefensive ForcesObject-oriented ProgrammingAerodynamicsAir Vehicle SystemRobotics Simulator
We describe a program called SWIRL designed for simulating military air battles between offensive and defensive forces. SWIRL is written in an object-oriented language (ROSS) where the knowledge base consists of a set of objects and their associated behaviors. We discuss some of the problems we encountered in designing SWIRL and present our approaches to them.
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